
Helen Tiger
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Posted - 2006.02.17 11:02:00 -
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Edited by: Helen Tiger on 17/02/2006 11:09:52 Before I start : I happen to be amarrian. Both my accounts.
Originally by: Tarron Sarek
The Amarr empire should perhaps receive some more coolness-factor. For example when I read the faction's description at character creation, it sounds pretty negative and unappealing. Also one nice thing would be a stronger bond to your char's origin. Perhaps make race specific bonuses or just make training for your race's ships faster than for the foreign ones. At present everyone flies everything (slightly exaggerated), and that kills a lot of atmosphere and background.
Coolness is a very subjective thing. Some RPG players love dark-elves even though they are evil. Playing a pilot from an imperial civilisation that considers slavery legal... to me it's quite cool. Much cooler than to be Gallente, that's for sure.
Maybe there are people who feel a bit like the Narn's in Babylon Five and I guess they'd play Minmattar.
I think CCP made each race ideologically different because they wanted to appeal NOT JUST to the player's different senses of aestetics, but also to our different beliefs (or lack thereof, in my case).
On the topic of what I'd call "race-biased" training, I have to clearly disagree. It's an essential part of EVE that you are not limited by a profession OR a race. Nuff said.
Still, let me give a real-life example :
- During the Viet-Nam war, many US soldiers traded their M-16 for AK-47 found on the corpses of the enemy. Because the Kalashnikov was sturdier and all-around more reliable (remember : the M-16 is so prone to jamming it required a forward-assit button to be engineered in subsequent models. Forward-assist is still present today on all M16 and M4 variants)
- During WW-2, german light-weapons were all the rage because of their superior engineering. There were countless captured guns put to use by the allies... and not just because the allies needed every weapon they could get. Remember HK is german and they were already making revolutionary rifles back during WW-2.
- Same goes for some russian weapons like the PPSh : its high-capacity magazine was so much sought-after during WW-2 that it's now one of the rarest items a war museum could ever hope to find.
In other words : even in real life, you don't always stick to what your own people create : if foreigners have better ideas/tools/whatever, you try to get hold of them.
edit : probably the best real-life example of that, is the brain-drain performed by the USA and USSR in germany at the end of WW-2. People like Von Braun who designed the V-2 rockets were deemed valuable and were put to work by the americans and russians to later create nuclear ballistic missiles. As for the german MG-42 machine gun ? It is so brilliant (in terms of design) that it is still around today in many countries (even germany, as the MG-3) and has been the basis for almost every light machine-gun ever since, including the US M-60, french AAT-52 and some russian Degtyarev series.
These days every high-SP player knows how to fly a Raven. This is because it IS one of the best ships in the game for many situations. I myself used to fly Apoc's and use tech II megabeams until they were nerfed into uselessness by CCP.
I now fly Raven and it doesn't remove anything to my amarrian pride.
Helen
Originally by: Kittamaru Bravo Helen! (...) Never seen someone do their research before disproving another's point!
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